Im midway through the planning stage of a Star Trek simulation game for the pc. The game will be based around the rules depicted in Spacedock and a few other valuable resources.
I was wandering what you would like to see each station do in the game. For example:
Tactical - Targeting, Cloak, Hail, Fire Weapons, Adjust Weapons
I need more ideas for other stations. What do you think an Ops console should have, or what else should tactical include.
All input would be gratefully appreciated.